Having determined what should be on the screen, I started creating layouts.
First I tried to redistribute the blocks to match how the player would read the screen. So, when assembling a team, he should see the level goals, after picking up the appropriate buffs. After that, the team is assembled. I have left all the existing blocks on the screen for now, without deleting anything.
I decided to use a full screen window as the popup gives less space. And there is no point in using a pop-up - it does not cover important information.
Hypothesis - it is easier for the player to tap on the cards of girls than to drag them,
- "Wind rose" with the indicators of girls is beautiful, but uninformative
Possible problems - boosters too far,
- a cluster of buttons in the upper right corner will lead to misclicks