UX/UI case
Evocore
At first it was a test task, but I liked the idea so much that I assembled screens for the whole game in a month
For the test, I made Inventory screens, but in the process I came up with what the whole game could look like. So I started working on the screens that accompany the Inventory. And then I added a main screen, battle screens and a map that combines them.
But those were just wireframes and interactive prototypes. Inspired by the game, I started working on the visual language and style of the game.